1/12/2024 0 Comments Wizard spells 5e![]() Shout outs: Stacey, Chanell taylor, Marcel Woodman, Standish Writes, Mistletoe_kiss of Voidal Space, Ray Bissonnette, Joe Farabaugh, Joe Dalby, Joline Tran, Morgan Allen, Matt Price, Das Meses, Woxper Rabbit, Yuki, ShortyMcgibble, Mr. Becoming a patron will upgrade your account to premium, giving you no ads and more features. Even just disabling your adblocker will help (it's only text and plain image ads I promise). If you find these tools helpful, please consider supporting this site. This website exists thanks to the contribution of patrons on Patreon. Fighting Style, Dueling (Champion): When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon. You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level. If you do so, you must use the new roll, and you can’t use this feature again until you finish a long rest. Indomitable: You can reroll a saving throw that you fail. In addition, when you make a running long jump, the distance you can cover increases by a number of feet equal to your Strength modifier. Remarkable Athlete (Champion): You can add half your proficiency bonus (round up) to any Strength, Dexterity, or Constitution check you make that doesn’t already use your proficiency bonus. The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class. Extra Attack: You can attack twice, instead of once, whenever you take the Attack action on your turn. Improved Critical (Champion): Your weapon attacks score a critical hit on a roll of 19 or 20. Starting at 17th level, you can use it twice before a rest, but only once on the same turn. Once you use this feature, you must finish a short or long rest before you can use it again. Second Wind: Bonus to regain d10+lvl 1/rest Action Surge: On your turn, you can take one additional action. You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level.įighting Style, Dueling (Champion): When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.Ĭlass Fighting Style (Protection): Reaction to grant disadvantage on attacks within 5ft against allies. ![]() Improved Critical (Champion): Your weapon attacks score a critical hit on a roll of 19 or 20.Įxtra Attack: You can attack twice, instead of once, whenever you take the Attack action on your turn. Second Wind: Bonus to regain d10+lvl 1/restĪction Surge: On your turn, you can take one additional action. ![]() Fighting Style (Protection): Reaction to grant disadvantage on attacks within 5ft against allies.
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